12/5/2023 0 Comments Dnd 4e vengeful guardianEach enemy adjacent to the barbarian at the end of this shift grants combat advantage to the barbarian until the end of the barbarian's next turn.īarbarian daily attack powers have the rage keyword. In addition, once per round, if the barbarian's attack bloodies an enemy, the barbarian can shift a number of squares as a free action. The barbarian can wield any one-handed weapon in the offhand and treat it as an off-hand weapon. Once per round, when the barbarian bloodies an enemy with an attack, each enemy adjacent to the barbarian takes an amount of thunder damage. When the barbarian bloodies an enemy, the next attack by the barbarian or an ally against that enemy gains a bonus to the attack roll. The number of temporary hit points at 1st level is equal to the barbarian's Constitution modifier, at 11th level, a set number + Constitution modifier, and at 21st level, (set number * 2) + Constitution modifier. When the barbarian reduces an enemy to 0 hit points with an attack, the barbarian gains temporary hit points. The choice you make gives you the benefit described below and also provides bonuses to certain barbarian powers, as detailed in those powers. Others are living examples of the power of one’s will to shape one’s fate.Ĭhoose one of the following options. Some barbarians grow so hardened to physical punishment that they find it easier to simply absorb, rather than avoid, attacks. Feral Might īarbarians connect with the natural world in a variety of ways. The bonus increases by one at 11th level at 21st level. While you are not wearing heavy armor, you gain a set bonus to AC and Reflex. Build options: Rageblood barbarian, Thaneborn barbarian, Thunderborn barbarian, Whirling barbarian.Armor proficiencies: Cloth, leather, hide.Key abilities: Strength, Constitution, Charisma.You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. You use powerful two-handed weapons to deal serious damage to your enemies. It is sometimes referred to as "og-barbarian" or simply "barbarian". The original barbarian is the subclass of barbarian introduced in the Player's Handbook 2. Original barbarians and berserkers are trained in any three skills from the barbarian class skill list: Dwarf and Shifter barbarians tend to be rageblood barbarians, while Halfling and Half-elf barbarians choose the thaneborn path. Half-orcs are often barbarians but don’t favor either of the two types. Dragonborn make excellent thaneborn barbarians. Races: Goliaths are ideal rageblood barbarians. Evil or chaotic evil barbarians turn to Gruumsh or, more rarely, Bane or Zehir. These barbarians often revere Avandra, Kord, Melora, or the Raven Queen. Some barbarians don’t see conflict between the gods and the primal spirits and therefore honor deities of nature or warfare in addition to the primal spirits. Religion: Most barbarians revere the primal spirits of the natural world rather than calling on the gods of the Astral Sea. You have unusually high hit points for your role, making you more durable than other strikers. You gain tremendous bursts of power through mighty rages.
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